Showing posts with label bigtreetop. Show all posts
Showing posts with label bigtreetop. Show all posts

Friday, February 01, 2008

Designing for Parody

People have struggled for years to find ways of explaining the product or "brand experience" and how it can be created. It's been explained by Pine and Gilmore as a theater with props (drawing with no doubt from Erving Goffman), as a mindshare, and in many other ways.

My personal constructionist view of brand is that the best brands are a combination of design and emergence in real communities, but i won't take the time right now to explain (perhaps a later post).

Perhaps the best way to analyze one's brand, though, is to gauge its ability to be parodied. For those of you who have a product or a business, unless it can be parodied in a video like this one (apologies in advance for the questionable content), your product probably doesn't have a strong enough brand. Where does your business or design fall on the 0-10 "parody-able index"?

As an example, the current version of BigTreeTop.com (a company i co-founded) achieves around a 1 or 2 on the index (low) - a problem we're working to solve by making much stronger, fearless statements about who we are.

Saturday, November 17, 2007

Beating the Wal-Mart Effect

My wife and i spent a romantic Friday night watching The Corporation,



and Wal-Mart: The Hight Cost of Low Price,



and though we known it before, it became even more clear what the mission of BigTreeTop.com is, and that is to do our part to prevent two things:
  1. The "Wal-Mart Effect" on small business (small businesses dying off as a result of large businesses moving into a community and exerting their pricing influence past where smaller businesses can compete), and
  2. Corporatization of America (consumers and employees becoming less aware and less involved in the organizations that shape our lives)
These two things have exerted a heavy influence on SMB's in America for quite a while, and many have gone out of business by trying to beat big businesses at their own game. It's our idea that the game needs to change altogether - especially where SMB's are concerned. Here is a little graphic of the two forces i seem to see exerting influence on the SMB today. On the right is the still-dominant paradigm for business. On the left is the new paradigm we're proposing:



BigTreeTop's contribution to the solution is by starting with small and mid-sized businesses and organizations, to provide a platform that will help them to more easily adopt co-creative practices with their employees, customers, and business partners, by involving them in some decision making, story-telling, community and partnership-building and creation of value itself. We are sure it will have at least the following two effects on small business in local economies:
  1. It will help to stave off the Wal-Mart effect on SMB's and their local economies by improving the advantages they already have over large businesses trying to exert their influence: real community, adaptability and customer loyalty beyond just product and service value
  2. It will provide consumers with increased ownership of the success of their local businesses and economy
..and we are reasonably sure that it will have the following two effects on the big businesses in the national economy:
  1. Large organizations will be forced to involve employees and customers in deeper co-creation as a source of real competitive advantage.
  2. Deeper co-creative involvement of customers and employees in large organizations will lessen their ability to take part in unsustainable business practices.
What we're proposing is a pretty radical new way of thinking about organizations and their boundaries which suggests that, with the right platform and process in place, an organization which blurs its boundaries and emphasizes the deep involvement of its community of employees, customers and business partners will be more successful than an organization which does not. We think that SMB's and smaller non-profits can benefit more naturally from co-creation, since it merely magnifies what they do already - which is to be a part of a real-live community of people who are concerned not only about the cost value of a business's products and services, but about the business itself, its people and its existence within a local and national economy.

Thursday, August 30, 2007

First Two BigTreeTop Idea Games Go Live!



The first game was launched by one of our original testers Goods for Cooks - a great Bloomington cooking goods store. The game, brainchild of Andrew, one of the owners, provides GFC's customers with a chance to help determine the next proprietary coffee blend that they will be offering in the store. If you're a customer of GFC and want to give them some ideas or just vote on the ones that other people have posted, head over to the game before September 7th.

Mother Bear's Pizza - a famous Bloomington Pizza Parlor - has recently joined the BigTreeTop Alpha testing program, and jumped right in today with both feet, launching a "Best NEW Pizza Idea" game to better understand what types of pizzas their customers might really love. The top vote-getter will receive a free pizza. If you fancy yourself an expert on pizza (what red-blooded american doesn't?), post your idea and vote on the ideas you like before September 13th!

Both of these efforts represent exciting, small first steps by these two businesses who a) think that their customers are smart and b) want to involve them more intimately in shaping their business.

The idea game is part of an overall new methodology we're working on for businesses called CLIC (Community, Listen, Implement, Communicate). Different from the more traditional methodology that i might call RIB (Research, Implement, Broadcast - which chunks together a lot of things like design, development, etc - but you get the point), it claims that customers and businesses (as well as their local economies, in the long run) both create value by co-creating the business itself. This can help to solve a few problems simultaneously:
  • Advertising is less about broadcasting to people who may not want to listen
  • Advertising is more about communicating to people who actually care about the business
  • Figuring out what customers want is much easier if one is talking to them regularly
As you might imagine, there is much more to the CLIC methodology, as well as some unadvertised potential outcomes of the Goods for Cooks and Mother Bear's idea games (you'll have to participate to find out), but i will end this post here, with a pretty illustration, because illustrations are cool.